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- mmmmuuuullllttttiiiimmmm((((3333GGGG)))) mmmmuuuullllttttiiiimmmm((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- mmmmuuuullllttttiiiimmmm - organizes the color map as a number of smaller maps
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- FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee mmmmuuuullllttttiiiimmmm
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _n_o_n_e
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- mmmmuuuullllttttiiiimmmm organizes the color map of the currently active framebuffer as a
- number of smaller maps. Because only the normal framebuffer supports
- multiple color maps, mmmmuuuullllttttiiiimmmm should be called only while drawmode is
- NNNNOOOORRRRMMMMAAAALLLL.
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- There are ggggeeeettttggggddddeeee((((GGGGDDDDNNNNMMMMMMMMAAAA)))) maps, each of which will have up to 256 entries,
- depending on the number of bitplanes available. Call ggggeeeettttppppllllaaaa after
- setting the drawing mode to the desired framebuffer to determine the
- color map size. ggggeeeettttggggddddeeee can also be called at any time to determine the
- size of the color map of any framebuffer.
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- mmmmuuuullllttttiiiimmmm does not take effect until ggggccccoooonnnnffffiiii is called. When called, ggggccccoooonnnnffffiiii
- executes mmmmuuuullllttttiiiimmmm requests pending for all drawing modes, regardless of the
- current drawing mode.
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- A framebuffer's color map is used to display pixels only if the
- framebuffer is in color map mode.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- cmode, drawmo, gconfi, getgde, getcmm, getmap, onemap, setmap
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- NNNNOOOOTTTTEEEESSSS
- This routine is available only in immediate mode.
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- mmmmuuuullllttttiiiimmmm is not supported on Iris Entry, Indy, XL, XS, XS24, XZ, Elan, Ex-
- treme, and IRIS-4D RealityEngine systems.
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- PPPPaaaaggggeeee 1111
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